seeing that most riggers know a programming language that's causally a real programming language besides just knowing mel. I know I need to learn more stuff. And also I need to do something while looking for work.
I heard great things about python on how it's fairly easy to get into and used often in maya
So far I think python is pretty cool, and way cleaner than mel and alot easier to read and write the syntax is more simplistic which great for starters like me
Here is a homework from the class which I need write a script which create objects randomly
So when the script is run it creates sphere equal to whatever the user inputted and then creates boxes between each sphere
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Link to the Script Here
While that is happening I have a lot of mel script I need to covert to python script
Ugh...The 'Fun' begins!!!
Haha, Maya totally barfed an error at me when I first ran your script.
ReplyDelete# # C:\Program Files\Autodesk\Maya2012\bin\maya.exe:61: DeprecationWarning: integer argument expected, got float
I;ý~ I+ýë 3ÿL‹æH‰t$(H‹L1HH…Ét HƒÁ ÿ ×~ #generate box scrip
The reason for the error is that line 61:
intDist = math.floor (distLen)
Should be
intDist = int(math.floor (distLen))
This is one of those weird errors where the traceback says it's in maya.exe, when it's actually in your script.
You probably knew intDist should be a int, given the name... I just love the gibberish characters Python/Maya spits out after the error.